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Language Arts Games & Kits Eclectic Homeschool Resource Center

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Book Image Bananagrams
by Bananagrams

The Bananagrams Game is an addicting word game that features 144 letter tiles for players to use to make words either horizontally or vertically. And, as players use up their tiles, they keep selecting more tiles to make more words. The first to run out of tiles, wins! For 2 or more players.


Book Image Bethump'd with Words: Discovery Edition
by Mamopalire, Inc. of Vermont
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From the Manufacturer Stimulate an interest in words and improve reading & literacy by taking your family or students on a journey into the story of words! Borrowing its name from Shakespeare's 'King John', this edition of Bethump'd is expressly designed for parents and children, teachers and students to play together. It tests strategic skills and knowledge of everyday words and will entertain and challenge both participating age groups. Answer questions correctly and move along the playing track earning letters of the selected, 5-letter Game Word. Don't forget to brush up on your acronyms, euphemisms, spoonerisms, homonyms and homophones! Collect all the letters of the Game Word and return to the Starting Block to win. But beware! If an opponent lands on your space you may be sent in the wrong direction!


Book Image Bethump'd with Words: Senior Edition
by Mamopalire, Inc. of Vermont
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From the Manufacturer
Lovers of words and language give this game rave reviews! Question by question, players travel on a delightful and stimulating journey through the origins, history and evolution of the English language. More than 1,000 questions cover over 30 categories such as euphemisms (car dealers use 'pre-owned' as a euphemism for what word?)*, idioms (what sport was Francis playing when he 'made a bucket'?)*, homophones (a chicken in a rotten mood is a _____ _____?)*, as well as homonyms, spoonerisms, word origins and many more. Answer questions correctly to move along the playing track and land on the letters of the Game Word. Beware, if opponents land on your space, they can send you in the wrong direction! Game includes board, score pad, eight pawns, die and rules. *(Answers: used, basketball, foul fowl)


Book Image Bethump'd with Words: Voyager Edition
by Mamopalire, Inc. of Vermont
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From the Manufacturer
How much do you really know about English words and their origins? Voyager Edition is a fascinating game for linguists, students, families and word nerds alike! Great as a supplemental question set to the award winning Bethump'd with Words, Senior Edition board game, or on its own as a travel game for holiday parties and summer vacations. Contains 1200 all new questions from over 40 question categories covering the origins, history and evolution of the English language. Ex: Britisms: Which of the following defines what the British mean when they say "parping the hooter"? a. blowing the horn of a car b. skinning and boiling an owl c. burping a baby (answer: a) Contains 600 cards, categories definition card, rules card and score pad.


Book Image Buzz Word Game
by Patch Products
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In Buzzword, you and your teammates have 45 seconds to solve a set of ten clues. The catch? Every answer shares a "buzzword" and the opposing team can steal clues!


Book Image Eric Carle Animal Flash Cards
by Eric Carle
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These beautiful flash cards, featuring artist and author Eric Carle's familiar animal illustrations, serve as a lovely introduction to the ABCs. Printed on thick, sturdy board, they are perfect for small hands to hold and are equally suited for hanging on the wall in a child's room.


Book Image Freeze Up
by Educational Insights
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Freeze Up is the keep-your-cool countdown category game. Quick - Name an animal that starts with C! How about a fruit that starts with B or a flower that starts with T? Sounds easy, right? How about a sport or state that starts with P? No clue? Losing time? Press the button to change the category or the letter. Think fast, but think smart or other players may challenge your answer. With the clock ticking, players must keep their cool and answer before their time's up and they're frozen out. The last player left in this fast-paced electronic category game is the Freeze Up ch-ch-ch-champion!

Features two challenging ways to play: nail-biting Auto mode and self-paced Manual mode, 170+ think-quick categories, built-in timer and scorekeeper, crystal-clear speech, and fun sound effects. Fun for the entire family. Requires 3 "AA" batteries (not included). For 2 to 8 players.


Book Image Games for Learning: Ten Minutes a Day to Help Your Child Do Well in School-From Kindergarten to Third Grade
by Peggy Kaye

In Games for Learning, Peggy Kaye, renowned teacher and author, gives parents more than seventy original, entertaining, and slyly educational ways to help their children master crucial learning skills - in just ten minutes a day. The games cover all the important areas of the school curriculum from kindergarten to third grade: reading, writing, spelling, mathematics, logical thinking, even science, history, and geography. There's fun here for both parent and child alike--plus skills that will lead to success in school and enhance any youngster's self-esteem.


Book Image Games for Reading
by PEGGY KAYE

Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do.

Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read.

Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.


Book Image Hot Dots Reading Comprehension - Drawing Conclusions/Predicting Outcomes
Educational Insights
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Reading Comprehension Kits Set 3: Drawing Conclusions/Predicting Outcomes (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+


Book Image Hot Dots Reading Comprehension - Finding the Sequence/Cause and Effect
Educational Insights

Reading Comprehension Kits Set 5: Finding the Sequence/Finding Cause & Effect (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+


Book Image Hot Dots Reading Comprehension - Making Inferences
Educational Insights

Reading Comprehension Kits Set 6: Making Inferences (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+


Book Image Hot Dots Reading Comprehension - Using Context Clues
Educational Insights

Reading Comprehension Kits Set 4: Using Context Clues (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+


Book Image IlluStory: Write and illustrate your own book!
by Creations by You

IlluStory is a multi-award winning kit that lets you write and illustrate your very own professionally typeset, hardbound book! This kit includes markers and special book pages for creating an original story that is mailed to the publisher in the postpaid envelope provided. Each book features up to 12 pages with 20 typeset words, and includes a Title page, Dedication page and a special "About-the-Author" page. The author's name, book title and illustration are laminated onto the cover. You have your choice of six cover colors to choose from. Additional reproductions and rush service are optional. The IlluStory kit now offers an Internet production option that includes online drawing tools and allows for more words per page, a choice of font styles and colors, and faster delivery times at no extra cost.


Book Image LeapPad
by LeapFrog

This talking book comes with an interactive "magic pen" that works like a hand-held computer mouse pointer. Children can opt to turn the paper pages and listen to the story read with different voices for each character. Or they can interrupt the read-aloud session to play with the magic pen (permanently attached with a wire). They can point the pen tip to any word on a page and hear it pronounced, or touch a picture and hear a sound effect (such as "Strike one!" for the baseball bat). Very similar to the popular Living Books computer games, this 10-by-11-inch book is more portable than a home computer. Stories in this set include Lil's Loose Tooth, Richard Scarry's Best Word Book Ever, and Winnie the Pooh in A Sweet Good Morning. The set also includes a paper piano keyboard and map and human anatomy games. --Gail Hudson


Book Image Quickword Magnetic
by U S Games Systems

A travel version of the award-winning word game.


Book Image Quickword: The Ultimate Word Game
by U S. Games Systems

Quickword is a fast-paced board game involving a unique combination of word skills, logic, general knowledge, and strategy. List as many words in a given category as you can think of in 90 seconds - but you only score points if you're the only player to have written the word! For 2 or more players.


Book Image Rocket Phonics
Stephen Guffanti, M.D.
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This is an updated version of "Rocket Phonics" reprinted by Critical Thinking Co. Included is the spiral bound book with a teacher's guide inside, flashcards, and games, including BINGO and a "treasure hunt".


Book Image Standard Scrabble
by Hasbro

After all these years, it's still hard to get a triple word score, the tiles are still made of wood, and there's only one "X" in the whole box. The game of Scrabble has sparked feuds and a near-cult following. All the fuss is over a spelling game that hasn't had an upgrade in 50 years. It takes a little luck and a lot of skill to make high-scoring words out of seven little letters, sometimes with an overabundance of vowels and letters that don't go together--sometimes there's Q without U. Two to four players battle it out on the board, and while some players might be proud of impressive words ("I spelled gestalt!"), skilled players know how to use the premium letter and word squares on the 225-square board to their best advantage. This crossword game has strict rules (no names, no slang) and comes with a warning label: "Choose a dictionary first to avoid any ugly word disputes." --Lynne Sampson


Book Image Talking Hot Dots Pen
by Educational Insights

Add more fun to any learning experience with the Hot Dots Power Pen! Touch the pen to a "hot" dot, and the Power Pen responds instantly with lights and any of four positive reward sounds; touch to a "cold" dot and hear a "BOING" indicating an incorrect answer. Used with any Hot Dots product, the Power Pen provides immediate feedback turning any practice session into instant learning fun! Batteries included.


Book Image WINGO Set 1 by Educational Insights
by Educational Insights
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The excitement of bingo, the fun and feel of dominoes...put them together, and you've got W-I-N-G-O, a great new way to practice beginning reading skills! Players spin the spinner to select a color and then choose a matching domino. Then they try to form a word, matching the letters on the domino to the letters on their card. First player to complete one row of words shouts "Wingo!" and wins the round. Each set includes 84 dominos in six bright colors, cloth bag, 6 two-sided "bingo" cards, a spinner, and guide. Grades 1 and up.



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